Granny 2 asylum horror house

Granny 2 asylum horror house

Play this chilling 3D game Granny 2 asylum horror house this game is the continuation of the famous Granny game, a horror game, escape, shoot, collect items. This time you will appear inside an abandoned asylum, you will have some clues to complete and survive.

Move around the asylum, don't stop moving because they will find you at any moment. If you don't have time, you can hide in the closets and not make noises.

Instructions for Playing Granny 2 asylum horror house

Controls:
W A S D to walk around
Mouse to Look around
Left Mouse Button to Fire
Right Mouse Button to Aim
Mouse Wheel To Change Weapons
G for Grenades
R to Reload
F to Pickup Items
Left Shift to Run
Left CTRL to Crouch
X to Prone
V to Melee
Space to Jump

Can the game be played on smartphones or tablets?

Yes, Granny 2 asylum horror house is optimized for mobile play on iOS and Android.

What kind of game is this based on its category?

The thematic classification of this game is Agility, Shooter.

What specific game engine or library is best known for building games like this one?

The game development library or environment powering the gameplay experience is WebGL.

Is there any violent imagery involving blood in the game?

No, Granny 2 asylum horror house does not contain any graphic content involving blood.

Which organization was involved in the production of this game?

The design and development of this game are credited to kiz10.com.

Who is this game geared towards in terms of age?

This game is appropriate for Teens, Young Adults players.

Is the gameplay associated with cruel actions or themes?

Yes, Granny 2 asylum horror house has elements of cruelty or aggression.

Is this game intended for a younger audience?

No, Granny 2 asylum horror house is not suitable for a child’s age group.

What are the featured tags for this game?

The tags that best describe this game are 3d, escape, guns, horror.

Which gender is this game best suited for?

The game is suited for Male players.
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